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Associate Art Director and Manager (Based in Bangkok, Thailand)

Associate Art Director and Manager (Based in Bangkok, Thailand)

Fluent spoken and written English are required for this position. You will lead and direct a game art department to produce work that matches the company director’s vision, while constantly producing your own art assets.
Role / Responsibilities
  • Fully understand and develop the company director’s aesthetic vision for each mobile game project
  • Ensure that the aesthetic vision is internally consistent, and works well with other aspects of the game
  • Lead, inspire, and mentor a team of artists of various skill sets (2D environment / character art, UI, VFX, animation, etc.) to execute that vision
  • Take control and responsibility of the approval process of art assets produced by both staff (in-house) and outsource artists.
  • Contribute directly to production by constantly producing art assets that perfectly match the aesthetic vision
  • Ensure that the company director’s aesthetic vision takes precedence over the inclinations of any individual artist
  • Communicate regularly (in very fluent spoken and written English) with colleagues working across national borders
  • Work with designers, engineers, and middle representatives to plan and direct the schedule of art asset production
  • Cooperate with management and middle representatives to ensure that company data and records are organised well
  • Be pro-active in seeking and fulfilling company / project needs, wherever possible
Required Abilities / Qualifications
  • A portfolio and CV showing 5-10 years of experience as a 2D game artist for multiple shipped titles, preferably in a UI, character, or environment role
  • A portfolio and CV showing a minimum of 2-3 years of experience in a top managerial / leadership role in an art team, and experience having shipped game titles in that role
  • Extensive professional experience with digital illustration in Photoshop, in a detailed, realistic, yet painterly style
  • A portfolio showing professional, production experience in a range of industry standard software, especially Photoshop, Blender, After Effects, Spine, and Unity
  • Production experience using Blender (or equivalent 3D software) to block and prepare scenes for illustration, model / download assets, and use basic textures
  • An excellent, current understanding of game art production pipelines and how to use them effectively
  • Thorough knowledge of the mobile games industry and market, especially where relevant to aesthetics
  • A good, grounded grasp of architectural design, especially the classical architectures present throughout the Ancient Roman Empire and its bordering regions
  • A good grasp of anatomy, character design, and character illustration
  • The ability and patience to thoroughly research subject matter, and strive to convey it in a way satisfying and familiar to demanding audiences
  • Excellent spoken and written English language ability
Desired Abilities / Qualifications
  • Professional degrees in Game Art or a closely related field
  • Bonus qualification: Excellent Korean language proficiency
Candidates must submit a portfolio of relevant work for consideration. Candidates who are perceived not to meet the above requirements may not be contacted. Shortlisted candidates are to go through an Art Test .

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