Associate Art Director and Manager (Based in Bangkok, Thailand)
Fluent spoken and written English are required for this position. You will lead and direct a game art department to produce work that matches the company director’s vision, while constantly producing your own art assets.
Role / Responsibilities
- Fully understand and develop the company director’s aesthetic vision for each mobile game project
- Ensure that the aesthetic vision is internally consistent, and works well with other aspects of the game
- Lead, inspire, and mentor a team of artists of various skill sets (2D environment / character art, UI, VFX, animation, etc.) to execute that vision
- Take control and responsibility of the approval process of art assets produced by both staff (in-house) and outsource artists.
- Contribute directly to production by constantly producing art assets that perfectly match the aesthetic vision
- Ensure that the company director’s aesthetic vision takes precedence over the inclinations of any individual artist
- Communicate regularly (in very fluent spoken and written English) with colleagues working across national borders
- Work with designers, engineers, and middle representatives to plan and direct the schedule of art asset production
- Cooperate with management and middle representatives to ensure that company data and records are organised well
- Be pro-active in seeking and fulfilling company / project needs, wherever possible
Required Abilities / Qualifications
- A portfolio and CV showing 5-10 years of experience as a 2D game artist for multiple shipped titles, preferably in a UI, character, or environment role
- A portfolio and CV showing a minimum of 2-3 years of experience in a top managerial / leadership role in an art team, and experience having shipped game titles in that role
- Extensive professional experience with digital illustration in Photoshop, in a detailed, realistic, yet painterly style
- A portfolio showing professional, production experience in a range of industry standard software, especially Photoshop, Blender, After Effects, Spine, and Unity
- Production experience using Blender (or equivalent 3D software) to block and prepare scenes for illustration, model / download assets, and use basic textures
- An excellent, current understanding of game art production pipelines and how to use them effectively
- Thorough knowledge of the mobile games industry and market, especially where relevant to aesthetics
- A good, grounded grasp of architectural design, especially the classical architectures present throughout the Ancient Roman Empire and its bordering regions
- A good grasp of anatomy, character design, and character illustration
- The ability and patience to thoroughly research subject matter, and strive to convey it in a way satisfying and familiar to demanding audiences
- Excellent spoken and written English language ability
Desired Abilities / Qualifications
- Professional degrees in Game Art or a closely related field
- Bonus qualification: Excellent Korean language proficiency
Candidates must submit a portfolio of relevant work for consideration. Candidates who are perceived not to meet the above requirements may not be contacted. Shortlisted candidates are to go through an Art Test .