Overview
Fluent spoken and written English are required for this position. You will lead and direct a game art department to produce work that matches the company director’s vision, while constantly producing your own art assets.
Role / Responsibilities
- Fully understand and develop the company director’s aesthetic vision for each mobile game project
- Ensure that the aesthetic vision is internally consistent and complements other aspects of the game
- Lead, inspire, and mentor a team of artists of various skill sets (2D environment / character art, UI, VFX, animation, etc.) to execute that vision
- Take control and responsibility of the approval process for art assets produced by both staff (in-house) and outsource artists
- Contribute directly to production by constantly producing art assets that perfectly match the aesthetic vision
- Ensure that the company director’s aesthetic vision takes precedence over the inclinations of any individual artist
- Communicate regularly (in very fluent spoken and written English) with colleagues working across national borders
- Work with designers, engineers, and middle representatives to plan and direct the schedule of art asset production
- Cooperate with management and middle representatives to ensure company data and records are well organized
- Be proactive in seeking and fulfilling company or project needs wherever possible
Required Abilities / Qualifications
- A portfolio and CV showing 5–10 years of experience as a 2D game artist for multiple shipped titles, preferably in UI, character, or environment roles
- A portfolio and CV showing 2–3 years of experience in a top managerial or leadership role within an art team, with shipped game titles in that capacity
- Extensive professional experience with digital illustration in Photoshop, in a detailed, realistic, yet painterly style
- A portfolio demonstrating professional, production-level experience in industry-standard software, especially Photoshop, Blender, After Effects, Spine, and Unity
- Production experience using Blender (or equivalent 3D software) to block and prepare scenes for illustration, model/download assets, and apply basic textures
- Excellent and current understanding of game art production pipelines and how to use them effectively
- Thorough knowledge of the mobile games industry and market, especially regarding aesthetics
- A grounded understanding of architectural design, especially the classical architectures present throughout the Ancient Roman Empire and its bordering regions
- Strong grasp of anatomy, character design, and character illustration
- Ability and patience to thoroughly research subject matter and convey it in a way satisfying and familiar to demanding audiences
- Excellent spoken and written English skills
Desired Abilities / Qualifications
- Professional degrees in Game Art or a closely related field
Additional Information
Candidates must submit a portfolio of relevant work for consideration.
Candidates who are perceived not to meet the above requirements may not be contacted.
Shortlisted candidates will go through an Art Test.