The 3D Artist will work primarily in Blender / Maya and Unity to bring required game assets to life. A well-rounded 3D skillset is required, as well as the ability to create and use textures and UV / normal mapping in a manner compatible with Unity.

This is a project-centred role. The current project has a stylized art style requiring the use of toon shaders. Artist responsibilities may be renegotiated for subsequent projects.


Role / Responsibilities


Required Qualifications


Preferred Abilities / Qualifications