The VFX artist will work primarily in Unity to enhance the game experience and bring various art assets to life. A 3D skillset is required for this position, and there should be at least intermediate familiarity with digital painting in Photoshop.
This is a project-centred role. The employee’s responsibilities will not change for the duration of the project but may be reviewed and renegotiated according to the needs of subsequent projects.
Role / Responsibilities
- Create Real-Time VFX and UI VFX for mobile games using primarily the Unity engine
- Style required for the current project is realistic / cinematic; must not appear graphic or stylized
- Implement VFX to complement UI and existing game assets
- Collaborate with artists, game designers, and programmers on the look and function of VFX
- Assist programmers in optimising effects to ensure an acceptable FPS and stable mobile gaming experience
- Ensure stylistic consistency
- Respond effectively to feedback and treat change requests as design challenges
- Be flexible and pragmatic in balancing edit requirements with the production schedule
- Take responsibility for setting and meeting deadlines that align with the project’s progress
- Work with other artists to create efficient solutions for building the look and feel of the game
- Where applicable, leverage personal experience to assist in miscellaneous development tasks
Required Qualifications
- A portfolio and CV showing 3-5 years of relevant experience in the games industry in a similar role
(Portfolio must demonstrate real work experience and abilities) - Advanced knowledge of Unity and at least one industry-standard 3D software (preferably Blender or Maya)
- Intermediate to advanced knowledge of Adobe Photoshop and After Effects
- Intermediate knowledge of Unity-compatible 2D animation software (preferably Spine)
- Understanding of animation fundamentals and their application in compelling VFX
- Ability to create assets and materials within Unity, optimised for mobile
- Ability to create prefabs using URP shaders and particle system
- Solid grasp of clarity, timing, and shape language
- Experience with producing 3D VFX animations (in Unity)
- Experience with producing 2D VFX animations (in Spine / Unity)
- Experience with rigging and modelling 3D VFX assets
- Able to work both collaboratively and independently
- Excellent attention to detail
- Strong interpersonal and communication skills
- Ability to communicate effectively in written English
Desired Abilities / Qualifications
- Familiarity with character animation in 2D animation software such as Spine and Live2D
- Experience working with a variety of VFX tools across different artistic styles